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玩家帮忙修正装备属性教程 QQ群:1091766793

所需格式

格式:
(装备号,属性代号,属性值),
(装备号,属性代号,属性值),
(装备号,属性代号,属性值),

视频教程

装备ID可以在 www.ffxiah.com 查询,下面是获取教程视频:建议点击视频标题,跳转西瓜视频观看,这样视频可选择高清720p(这是抖音平台,源文件是Apple录制的,文件较大,被视频厂商压缩了)。

解决了装备号获取,获取属性就很简单了,下文有装备属性列表,查询只需要属性号哦!

例如:2-8的装备号是:17440。如果我要给2-8追加30点STR,11点MP:实际格式如下:

提供给GM以下内容:
(17440,8,30);
(17440,5,11);

玩家提供的属性,会有我来审核一遍后追加在游戏服务器上。提交给我前,请核对下。非常感谢大家的贡献! player:addMod(xi.mod.HP,1)

装备属性列表 记得Ctrl +F可以搜索大致文字

    装备名称                        属性代号  
    DEF                          = 1,  // Target's Defense 防御
    HP                           = 2,  // Target's HP 血量
    HPP                          = 3,  // HP Percentage 血量百分比,一般装备不会有
    CONVMPTOHP                   = 4,  // Convert MP to HP (Cassie Earring)
    MP                           = 5,  // MP +/- 蓝量
    MPP                          = 6,  // MP Percentage. 蓝量百分比,一般装备不会有
    CONVHPTOMP                   = 7,  // Convert HP to MP
    STR                          = 8,  // Strength. 力量
    DEX                          = 9,  // Dexterity. 灵巧
    VIT                          = 10, // Vitality. 生命力
    AGI                          = 11, // Agility. 敏捷性
    INT                          = 12, // Intelligence. 智力
    MND                          = 13, // Mind 
    CHR                          = 14, // Charisma. 魅力
    FIRE_MEVA                    = 15, // Fire Resistance. 火元素魔法抵抗敏捷
    ICE_MEVA                     = 16, // Ice Resistance. 冰元素魔法抵抗敏捷
    WIND_MEVA                    = 17, // Wind Resistance. 风元素魔法抵抗敏捷
    EARTH_MEVA                   = 18, // Earth Resistance. 土元素魔法抵抗敏捷
    THUNDER_MEVA                 = 19, // Thunder Resistance. 雷元素魔法抵抗敏捷
    WATER_MEVA                   = 20, // Water Resistance. 水元素魔法抵抗敏捷
    LIGHT_MEVA                   = 21, // Light Resistance. 光元素魔法抵抗敏捷
    DARK_MEVA                    = 22, // Dark Resistance. 暗元素魔法抵抗敏捷
    ATT                          = 23, // Attack. 攻击
    RATT                         = 24, // Ranged Attack. 射箭攻击
    ACC                          = 25, // Accuracy. 普通攻击准确
    RACC                         = 26, // Ranged Accuracy. 射箭准确
    ENMITY                       = 27, // Enmity. 仇恨
    MATT                         = 28, // Magic Attack. 魔法工具
    MDEF                         = 29, // Magic Defense. 魔法防御 Magic Def. Bonus
    MACC                         = 30, // Magic Accuracy. 魔法准确 魔准
    MEVA                         = 31, // Magic Evasion. 魔法敏捷
    FIREATT                      = 32, // Fire Damage. 火元素伤害
    ICEATT                       = 33, // Ice Damage. 冰元素伤害
    WINDATT                      = 34, // Wind Damage. 风元素伤害
    EARTHATT                     = 35, // Earth Damage. 土元素伤害
    THUNDERATT                   = 36, // Thunder Damage. 雷元素伤害
    WATERATT                     = 37, // Water Damage. 水元素伤害
    LIGHTATT                     = 38, // Light Damage. 光元素伤害
    DARKATT                      = 39, // Dark Damage. 暗元素伤害
    FIREACC                      = 40, // Fire Accuracy. 火元素准确
    ICEACC                       = 41, // Ice Accuracy. 冰元素准确
    WINDACC                      = 42, // Wind Accuracy. 风元素准确
    EARTHACC                     = 43, // Earth Accuracy. 土元素准确
    THUNDERACC                   = 44, // Thunder Accuracy. 雷元素准确
    WATERACC                     = 45, // Water Accuracy. 水元素准确
    LIGHTACC                     = 46, // Light Accuracy. 光元素准确
    DARKACC                      = 47, // Dark Accuracy. 暗元素准群
    WSACC                        = 48, // Weaponskill Accuracy. WS准确
    SLASH_SDT                    = 49, // Slash Damage Taken    // Value is stored as a percentage of damage reduction (to within 1000)
    PIERCE_SDT                   = 50, // Piercing Damage Taken // Example: 1000 = 100%, 875= 87.5%
    IMPACT_SDT                   = 51, // Impact Damage Taken
    HTH_SDT                      = 52, // Hand-To-Hand Damage Taken

    // SPARE ID 53

    FIRE_SDT                     = 54, // Fire Damage Taken. 容易受到的火元素的伤害
    ICE_SDT                      = 55, // Ice Damage Taken. 容易受到的冰元素的伤害
    WIND_SDT                     = 56, // Wind Damage Taken. 容易受到的风元素的伤害
    EARTH_SDT                    = 57, // Earth Damage Taken. 容易受到的土元素的伤害
    THUNDER_SDT                  = 58, // Thunder Damage Taken. 容易受到的雷元素的伤害
    WATER_SDT                    = 59, // Water Damage Taken. 容易受到的水元素的伤害
    LIGHT_SDT                    = 60, // Light Damage Taken. 容易受到的光元素的伤害
    DARK_SDT                     = 61, // Dark Damage Taken. 容易受到的暗元素的伤害
    ATTP                         = 62, // % Attack. 攻击百分比,一般装备不会有!
    DEFP                         = 63, // % Defense. 防御百分比,一般装备不会有!
    COMBAT_SKILLUP_RATE          = 64, // % increase in skillup combat rate. 提高常规技能获得概率
    MAGIC_SKILLUP_RATE           = 65, // % increase in skillup magic rate. 提高魔法技能获得概率
    RATTP                        = 66, // % Ranged Attack. 射箭攻击百分比,一般装备不会有
    ENHANCES_CURSNA_RCVD         = 67, // Potency of "Cursna" effects received
    EVA                          = 68,  // Evasion 逃避
    RDEF                         = 69,  // Ranged Defense. 射箭防御
    REVA                         = 70,  // Ranged Evasion. 射箭敏捷
    MPHEAL                       = 71,  // MP Recovered while healing. 蹲下回蓝的速率
    HPHEAL                       = 72,  // HP Recovered while healing. 蹲下回学的速率
    STORETP                      = 73,  // Increases the rate at which TP is gained. 增加TP获得速率

    // SPARE IDs 74 to 79

    HTH                          = 80,  // Hand To Hand Skill. 手对手👊🏻技能
    DAGGER                       = 81,  // Dagger Skill. 匕首🗡技能
    SWORD                        = 82,  // Sword Skill. 单手剑技能
    GSWORD                       = 83,  // Great Sword Skill. 双手剑技能
    AXE                          = 84,  // Axe Skill. 单手斧🪓技能
    GAXE                         = 85,  // Great Axe Skill. 双手斧技能
    SCYTHE                       = 86,  // Scythe Skill. 镰刀技能
    POLEARM                      = 87,  // Polearm Skill. 长枪技能
    KATANA                       = 88,  // Katana Skill. 忍者刀🥷技能
    GKATANA                      = 89,  // Great Katana Skill. 武士刀技能
    CLUB                         = 90,  // Club Skill. 狼牙棒技能
    STAFF                        = 91,  // Staff Skill. 魔杖技能
    RAMPART_DURATION             = 92, // Rampart duration in seconds. Rampart 技能持续时间(单位秒)
    FLEE_DURATION                = 93, // Flee duration in seconds. THF Flee技能持续时间(单位秒)
    MEDITATE_DURATION            = 94, // Meditate duration in seconds. Meditate 技能持续时间(单位秒)
    WARDING_CIRCLE_DURATION      = 95, // Warding Circle extended duration in seconds
    SOULEATER_EFFECT             = 96, // Souleater power in percents
    BOOST_EFFECT                 = 97, // Boost power in tenths
    CAMOUFLAGE_DURATION          = 98, // Camouflage duration in percents
    FOOD_MACCP                   = 99,  // Macc% see https://www.bg-wiki.com/bg/Category:Magic_Accuracy_Food
    FOOD_MACC_CAP                = 100, // Sets Upper limit for FOOD_MACCP
    AUTO_MELEE_SKILL             = 101, // Automaton Melee Skill. PUP宝宝 近身技能
    AUTO_RANGED_SKILL            = 102, // Automaton Range Skill. PUP宝宝 射箭技能
    AUTO_MAGIC_SKILL             = 103, // Automaton Magic Skill. PUP宝宝 魔法技能
    ARCHERY                      = 104, // Archery Skill. 射箭技能
    MARKSMAN                     = 105, // Marksman Skill. 弩炮技能
    THROW                        = 106, // Throw Skill. 投掷(飞镖)技能
    GUARD                        = 107, // Guard Skill. 格挡技能
    EVASION                      = 108, // Evasion Skill. 逃避技能
    SHIELD                       = 109, // Shield Skill. 盾牌技能
    PARRY                        = 110, // Parry Skill. 拦挡技能
    DIVINE                       = 111, // Divine Magic Skill
    HEALING                      = 112, // Healing Magic Skill. 治疗魔法技能
    ENHANCE                      = 113, // Enhancing Magic Skill
    ENFEEBLE                     = 114, // Enfeebling Magic Skill
    ELEM                         = 115, // Elemental Magic Skill
    DARK                         = 116, // Dark Magic Skill
    SUMMONING                    = 117, // Summoning Magic Skill. 召唤魔法技能 
    NINJUTSU                     = 118, // Ninjutsu Magic Skill. 忍术魔法技能
    SINGING                      = 119, // Singing Magic Skill. 歌唱技能
    STRING                       = 120, // String Magic Skill. 弦法技能
    WIND                         = 121, // Wind Magic Skill. 
    BLUE                         = 122, // Blue Magic Skill. 蓝魔法技能
    CHAKRA_MULT                  = 123, // Chakra multiplier increase (from gear)
    CHAKRA_REMOVAL               = 124, // Extra statuses removed by Chakra
    SUPPRESS_OVERLOAD            = 125, // Kenkonken "Suppresses Overload" mod. Unclear how this works exactly. Requires testing on retail.
    BP_DAMAGE                    = 126, // Blood Pact: Rage Damage increase percentage
    FISH                         = 127, // Fishing Skill. 钓鱼技艺
    WOOD                         = 128, // Woodworking Skill. 木工技艺
    SMITH                        = 129, // Smithing Skill 
    GOLDSMITH                    = 130, // Goldsmithing Skill. 金匠技艺
    CLOTH                        = 131, // Clothcraft Skill. 纺织技艺
    LEATHER                      = 132, // Leathercraft Skill. 皮革工艺技能
    BONE                         = 133, // Bonecraft Skill
    ALCHEMY                      = 134, // Alchemy Skill. 炼金术技艺
    COOK                         = 135, // Cooking Skill. 烹饪技巧
    SYNERGY                      = 136, // Synergy Skill
    RIDING                       = 137, // Riding Skill. 骑行技巧

    // SPARE IDs 138 to 143

    ANTIHQ_WOOD                  = 144, // Woodworking Success Rate %. 木工加工成功率
    ANTIHQ_SMITH                 = 145, // Smithing Success Rate %
    ANTIHQ_GOLDSMITH             = 146, // Goldsmithing Success Rate %
    ANTIHQ_CLOTH                 = 147, // Clothcraft Success Rate %
    ANTIHQ_LEATHER               = 148, // Leathercraft Success Rate %
    ANTIHQ_BONE                  = 149, // Bonecraft Success Rate %
    ANTIHQ_ALCHEMY               = 150, // Alchemy Success Rate %
    ANTIHQ_COOK                  = 151, // Cooking Success Rate %
    PENGUIN_RING_EFFECT          = 152, // +2 on fishing arrow delay / fish movement for mini - game
    ALBATROSS_RING_EFFECT        = 153, // adds 30 seconds to mini - game time
    PELICAN_RING_EFFECT          = 154, // adds extra skillup roll for fishing

    // SPARE IDs 155 to 159

    DMG                          = 160, // Damage Taken %
    DMGPHYS                      = 161, // Physical Damage Taken %. 受到的物理伤害 不是输出 数值要乘以100
    DMGBREATH                    = 162, // Breath Damage Taken % 
    DMGMAGIC                     = 163, // Magic Damage Taken %. 受到的魔法伤害 不是输出
    DMGRANGE                     = 164, // Range Damage Taken %. 受到的射箭伤害 不是输出
    CRITHITRATE                  = 165, // Raises chance to crit. 提高暴击概率 Critical hit rate
    ENEMYCRITRATE                = 166, // Raises chance enemy will crit. 提供敌人的暴击率 (不太理解具体含义)
    HASTE_MAGIC                  = 167, // Haste (and Slow) from magic 从魔法获得的Haste - 10000 base, 375 = 3.75%
    SPELLINTERRUPT               = 168, // % Spell Interruption Rate. 魔法中断率
    MOVE                         = 169, // % Movement Speed. 移动速度
    FASTCAST                     = 170, // Increases Spell Cast Time (TRAIT). 提高(加快)施法时间
    DELAY                        = 171, // Increase/Decrease Delay
    RANGED_DELAY                 = 172, // Increase/Decrease Ranged Delay
    MARTIAL_ARTS                 = 173, // The integer amount of delay to reduce from H2H weapons' base delay. (TRAIT)
    SKILLCHAINBONUS              = 174, // Damage bonus applied to skill chain damage.  Modifier from effects/traits
    SKILLCHAINDMG                = 175, // Damage bonus applied to skill chain damage.  Modifier from gear (multiplicative after effect/traits)
    FOOD_HPP                     = 176, //
    FOOD_HP_CAP                  = 177, //
    FOOD_MPP                     = 178, //
    FOOD_MP_CAP                  = 179, //
    FOOD_ATTP                    = 180, //
    FOOD_ATT_CAP                 = 181, //
    FOOD_DEFP                    = 182, //
    FOOD_DEF_CAP                 = 183, //
    FOOD_ACCP                    = 184, //
    FOOD_ACC_CAP                 = 185, //
    FOOD_RATTP                   = 186, //
    FOOD_RATT_CAP                = 187, //
    FOOD_RACCP                   = 188, //
    FOOD_RACC_CAP                = 189, //
    DMGPHYS_II                   = 190, // Physical Damage Taken II % (Burtgang)
    QUICK_DRAW_MACC              = 191, // Quick draw magic accuracy. 快速施法准确性

    // SPARE IDs 192 to 223

    VERMIN_KILLER                = 224, // Enhances "Vermin Killer" effect
    BIRD_KILLER                  = 225, // Enhances "Bird Killer" effect
    AMORPH_KILLER                = 226, // Enhances "Amorph Killer" effect
    LIZARD_KILLER                = 227, // Enhances "Lizard Killer" effect
    AQUAN_KILLER                 = 228, // Enhances "Aquan Killer" effect
    PLANTOID_KILLER              = 229, // Enhances "Plantiod Killer" effect
    BEAST_KILLER                 = 230, // Enhances "Beast Killer" effect
    UNDEAD_KILLER                = 231, // Enhances "Undead Killer" effect
    ARCANA_KILLER                = 232, // Enhances "Arcana Killer" effect
    DRAGON_KILLER                = 233, // Enhances "Dragon Killer" effect
    DEMON_KILLER                 = 234, // Enhances "Demon Killer" effect
    EMPTY_KILLER                 = 235, // Enhances "Empty Killer" effect
    HUMANOID_KILLER              = 236, // Enhances "Humanoid Killer" effect
    LUMORIAN_KILLER              = 237, // Enhances "Lumorian Killer" effect
    LUMINION_KILLER              = 238, // Enhances "Luminion Killer" effect

    // SPARE ID 239

    SLEEPRES                     = 240, // Enhances "Resist Sleep" effect
    POISONRES                    = 241, // Enhances "Resist Poison" effect
    PARALYZERES                  = 242, // Enhances "Resist Paralyze" effect
    BLINDRES                     = 243, // Enhances "Resist Blind" effect
    SILENCERES                   = 244, // Enhances "Resist Silence" effect
    VIRUSRES                     = 245, // Enhances "Resist Virus" effect
    PETRIFYRES                   = 246, // Enhances "Resist Petrify" effect
    BINDRES                      = 247, // Enhances "Resist Bind" effect
    CURSERES                     = 248, // Enhances "Resist Curse" effect
    GRAVITYRES                   = 249, // Enhances "Resist Gravity" effect
    SLOWRES                      = 250, // Enhances "Resist Slow" effect
    STUNRES                      = 251, // Enhances "Resist Stun" effect
    CHARMRES                     = 252, // Enhances "Resist Charm" effect
    AMNESIARES                   = 253, // Enhances "Resist Amnesia" effect
    LULLABYRES                   = 254, // Enhances "Resist Lullaby" effect
    DEATHRES                     = 255, // Used by gear and ATMA that give resistance to instance KO
    AFTERMATH                    = 256, // Aftermath ID 余波ID https://www.bg-wiki.com/ffxi/Aftermath
    PARALYZE                     = 257, // Paralyze -- percent chance to proc. 触发几率百分比,似乎是A攻击B,B获得Paralyze;也可能是A攻击,A获得Paralyze
    MIJIN_RERAISE                = 258, // Augments Mijin Gakure. 增强 Mijin Gakure
    DUAL_WIELD                   = 259, // Percent reduction in dual wield delay. 双重挥舞延迟减少百分比(似乎是单次攻击,左手一下,右手一下的攻击时间间隔)
    CURE_POTENCY_II              = 260, // % cure potency II | bonus from gear is capped at 30

    // SPARE IDs 261 to 287

    DOUBLE_ATTACK                = 288, // Percent chance to proc. 触发连续两次攻击的百分比
    SUBTLE_BLOW                  = 289, // SUBTLE BLOW. How much TP to reduce. 准确来说减少怪物挨打收到的TP
    ENF_MAG_POTENCY              = 290, // Increases Enfeebling magic potency %.增强ENF魔法威力 %
    COUNTER                      = 291, // Percent chance to counter. 反击百分比
    KICK_ATTACK_RATE             = 292, // Percent chance to kick. 增加Kick Attacks概率 针对MNK有效
    AFFLATUS_SOLACE              = 293, // Pool of HP accumulated during Afflatus Solace
    AFFLATUS_MISERY              = 294, // Pool of HP accumulated during Afflatus Misery
    CLEAR_MIND                   = 295, // Used in conjunction with HEALMP to increase amount between tics
    CONSERVE_MP                  = 296, // Percent chance
    ENHANCES_SABOTEUR            = 297, // Increases Saboteur Potency %
    STEAL                        = 298, // Increase/Decrease THF Steal chance. 增加/减少THF技能Steal的概率
    BLINK                        = 299, // Tracks blink shadows
    STONESKIN                    = 300, // Tracks stoneskin HP pool
    PHALANX                      = 301, // Tracks direct damage reduction
    TRIPLE_ATTACK                = 302, // Percent chance. 三连击概率
    TREASURE_HUNTER              = 303, // Percent chance. THF 最需要的爆率
    TAME                         = 304, // Additional percent chance to charm. 提高Charm成功率 一些NM是禁止被Charm的
    RECYCLE                      = 305, // Percent chance to recycle 
    ZANSHIN                      = 306, // Zanshin percent chance
    UTSUSEMI                     = 307, // Everyone's favorite --tracks shadows. 忍术次数NI = 4 推测对忍盾有效
    NINJA_TOOL                   = 308, // Percent chance to not use a tool. 不使用忍术道具概率(前提背包要有道具哦)
    BLUE_POINTS                  = 309, // Tracks extra blue points
    ENHANCES_CURSNA              = 310, // Used by gear with the "Enhances Cursna" or "Cursna+" attribute
    MAGIC_DAMAGE                 = 311, // Magic Damage 输出的伤害 .Magic damage added directly to the spell's base damage
    SCAVENGE_EFFECT              = 312, //
    DIA_DOT                      = 313, // Increases the DoT damage of Dia. 增加DIA伤害
    SHARPSHOT                    = 314, //
    ENH_DRAIN_ASPIR              = 315, // % damage boost to Drain and Aspir. 对Drain和Aspire的伤害提升%
    DMG_REFLECT                  = 316, // Tracks totals
    ROLL_ROGUES                  = 317, // Tracks totals
    ROLL_GALLANTS                = 318, // Tracks totals
    ROLL_CHAOS                   = 319, // Tracks totals
    ROLL_BEAST                   = 320, // Tracks totals
    ROLL_CHORAL                  = 321, // Tracks totals
    ROLL_HUNTERS                 = 322, // Tracks totals
    ROLL_SAMURAI                 = 323, // Tracks totals
    ROLL_NINJA                   = 324, // Tracks totals
    ROLL_DRACHEN                 = 325, // Tracks totals
    ROLL_EVOKERS                 = 326, // Tracks totals
    ROLL_MAGUS                   = 327, // Tracks totals
    ROLL_CORSAIRS                = 328, // Tracks totals
    ROLL_PUPPET                  = 329, // Tracks totals
    ROLL_DANCERS                 = 330, // Tracks totals
    ROLL_SCHOLARS                = 331, // Tracks totals
    BUST                         = 332, // # of busts
    FINISHING_MOVES              = 333, // Tracks # of finishing moves
    LIGHT_ARTS_EFFECT            = 334, //
    DARK_ARTS_EFFECT             = 335, // 
    LIGHT_ARTS_SKILL             = 336, //
    DARK_ARTS_SKILL              = 337, //
    LIGHT_ARTS_REGEN             = 338, // Regen bonus flat HP amount from Light Arts and Tabula Rasa
    REGEN_DURATION               = 339, // REGEN的持续时间
    WIDESCAN                     = 340, //
    ENSPELL                      = 341, // stores the type of enspell active (0 if nothing)
    SPIKES                       = 342, // store the type of spike spell active (0 if nothing)
    ENSPELL_DMG                  = 343, // stores the base damage of the enspell before reductions
    SPIKES_DMG                   = 344, // stores the base damage of the spikes before reductions
    TP_BONUS                     = 345, // TP Bonus. 属性就是这个
    PERPETUATION_REDUCTION       = 346, // stores the MP/tick reduction from gear
    FIRE_AFFINITY_DMG            = 347, // They're stored separately due to Magian stuff - they can grant different levels of
    ICE_AFFINITY_DMG             = 348, // the damage/acc/perp affinity on the same weapon, so they must be separated.
    WIND_AFFINITY_DMG            = 349, // Each level of damage affinity is +/-5% damage, acc is +/-10 acc, and perp is
    EARTH_AFFINITY_DMG           = 350, // +/-1 mp/tic. This means that anyone adding these modifiers will have to add
    THUNDER_AFFINITY_DMG         = 351, // 1 to the wiki amount. For example, Fire Staff has 2 in fire affinity for
    WATER_AFFINITY_DMG           = 352, // DMG, ACC, and PERP, while the wiki lists it as having 1 in each.
    LIGHT_AFFINITY_DMG           = 353,
    DARK_AFFINITY_DMG            = 354,
    ADDS_WEAPONSKILL             = 355, // 添加武器附带的WS。推测数值是TP的ID
    ADDS_WEAPONSKILL_DYN         = 356, // In Dynamis. 添加TP在DY中。推测数值是TP的ID
    BP_DELAY                     = 357, // stores blood pact delay reduction
    STEALTH                      = 358, //
    RAPID_SHOT                   = 359, // Percent chance to proc rapid shot
    CHARM_TIME                   = 360, // extends the charm time only, no effect of charm chance
    JUMP_TP_BONUS                = 361, // bonus tp player receives when using jump (must be divided by 10)
    JUMP_ATT_BONUS               = 362, // ATT% bonus for jump + high jump
    HIGH_JUMP_ENMITY_REDUCTION   = 363, // for gear that reduces more enmity from high jump
    REWARD_HP_BONUS              = 364, // Percent to add to reward HP healed. (364)
    SNAP_SHOT                    = 365, // Percent reduction to range attack delay
    MAIN_DMG_RATING              = 366, // adds damage rating to main hand weapon (maneater/blau dolch etc hidden effects)
    SUB_DMG_RATING               = 367, // adds damage rating to off hand weapon
    REGAIN                       = 368, // auto regain TP (from items) | this is multiplied by 10 e.g. 20 is 2% TP
    REFRESH                      = 369, // auto refresh from equipment. 从装备获取的回蓝
    REGEN                        = 370, // auto regen from equipment. 从装备获取的回血
    AVATAR_PERPETUATION          = 371, // stores base cost of current avatar
    WEATHER_REDUCTION            = 372, // stores perpetuation reduction depending on weather
    DAY_REDUCTION                = 373, // stores perpetuation reduction depending on day
    CURE_POTENCY                 = 374, // % cure potency | bonus from gear is capped at 50
    CURE_POTENCY_RCVD            = 375, // % potency of received cure | healer's roll, some items have this
    RANGED_DMG_RATING            = 376, // adds damage rating to ranged weapon. 增加远程武器的伤害等级
    MAIN_DMG_RANK                = 377, // adds weapon rank to main weapon. 给主武器添加等级 http://wiki.bluegartr.com/bg/Weapon_Rank
    SUB_DMG_RANK                 = 378, // adds weapon rank to sub weapon. 给副武器添加等级
    RANGED_DMG_RANK              = 379, // adds weapon rank to ranged weapon. 给远程武器添加等级
    DELAYP                       = 380, // delay addition percent (does not affect tp gain)
    RANGED_DELAYP                = 381, // ranged delay addition percent (does not affect tp gain)
    EXP_BONUS                    = 382, //
    HASTE_ABILITY                = 383, // Haste (and Slow) from abilities - 10000 base, 375 = 3.75%
    HASTE_GEAR                   = 384, // Haste (and Slow) from 装备 (GM 白话:如果你Haste是4%,数值就为400哦!) - 10000 base, 375 = 3.75%
    SHIELD_BASH                  = 385, //
    KICK_DMG                     = 386, // increases kick attack damage. 增加踢腿伤害"Kick_Attacks" 292,实际属性是"Kick Attacks" attack +100
    UDMGPHYS                     = 387, // Uncapped Damage Multipliers
    UDMGBREATH                   = 388, // Used in sentinel, invincible, physical shield etc
    UDMGMAGIC                    = 389, //
    UDMGRANGE                    = 390, //
    CHARM_CHANCE                 = 391, // extra chance to charm (light+apollo staff ect)
    WEAPON_BASH                  = 392, // 概率击晕怪物 https://www.bg-wiki.com/ffxi/Weapon_Bash
    BLACK_MAGIC_COST             = 393, // MP cost for black magic (light/dark arts)
    WHITE_MAGIC_COST             = 394, // MP cost for white magic (light/dark arts)
    BLACK_MAGIC_CAST             = 395, // Cast time for black magic (light/dark arts)
    WHITE_MAGIC_CAST             = 396, // Cast time for black magic (light/dark arts)
    BLACK_MAGIC_RECAST           = 397, // Recast time for black magic (light/dark arts)
    WHITE_MAGIC_RECAST           = 398, // Recast time for white magic (light/dark arts)
    ALACRITY_CELERITY_EFFECT     = 399, // Bonus for celerity/alacrity effect
    STORMSURGE_EFFECT            = 400, //
    SUBLIMATION_BONUS            = 401, //
    WYVERN_BREATH                = 402, //
    STEP_ACCURACY                = 403, // Bonus accuracy for Dancer's steps
    REGEN_DOWN                   = 404, // poison
    REFRESH_DOWN                 = 405, // plague, reduce mp 减少MP获取
    REGAIN_DOWN                  = 406, // plague, reduce tp 减少TP获取
    UFASTCAST                    = 407, // uncapped fast cast
    DA_DOUBLE_DAMAGE             = 408, // Double attack's double damage chance %.
    TA_TRIPLE_DAMAGE             = 409, // Triple attack's triple damage chance %.
    ZANSHIN_DOUBLE_DAMAGE        = 410, // Zanshin's double damage chance %.
    QUICK_DRAW_DMG               = 411, // Flat damage increase to base QD damage
    EAT_RAW_FISH                 = 412, //
    EAT_RAW_MEAT                 = 413, //
    RETALIATION                  = 414, // Increases damage of Retaliation hits
    SAMBA_DOUBLE_DAMAGE          = 415, // Double damage chance when samba is up.
    NULL_PHYSICAL_DAMAGE         = 416, // Occasionally annuls damage from physical attacks, in percents
    QUICK_DRAW_TRIPLE_DAMAGE     = 417, // Chance to do triple damage with quick draw.
    BAR_ELEMENT_NULL_CHANCE      = 418, // Bar Elemental spells will occasionally NULLify damage of the same element.
    GRIMOIRE_INSTANT_CAST        = 419, // Spells that match your current Arts will occasionally cast instantly, without recast.
    BARRAGE_ACC                  = 420, // Barrage accuracy
    CRIT_DMG_INCREASE            = 421, // Raises the damage of critical hit by percent % Critical_hit_damage 提高重击伤害(以百分比形式)
    DOUBLE_SHOT_RATE             = 422, // The rate that double shot can proc. Without this, the default is 40%.
    VELOCITY_SNAPSHOT_BONUS      = 423, // Increases Snapshot whilst Velocity Shot is up.
    VELOCITY_RATT_BONUS          = 424, // Increases Ranged Attack whilst Velocity Shot is up.
    SHADOW_BIND_EXT              = 425, // Extends the time of shadowbind
    ABSORB_PHYSDMG_TO_MP         = 426, // Absorbs a percentage of physical damage taken to MP.
    ENMITY_LOSS_REDUCTION        = 427, // Reduces Enmity lost when taking damage
    PERFECT_COUNTER_ATT          = 428, // TODO: Raises weapon damage by 20 when countering while under the Perfect Counter effect. This also affects Weapon Rank (though not if fighting barehanded).
    FOOTWORK_ATT_BONUS           = 429, // Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 25/256 to 38/256)
    QUAD_ATTACK                  = 430, // Quadruple attack chance. 四倍攻击机会 10 = 10%
    ITEM_ADDEFFECT_TYPE          = 431, // see procType table in scripts\globals\additional_effects.lua
    ENSPELL_DMG_BONUS            = 432, //
    MINNE_EFFECT                 = 433, //
    MINUET_EFFECT                = 434, //
    PAEON_EFFECT                 = 435, //
    REQUIEM_EFFECT               = 436, //
    THRENODY_EFFECT              = 437, //
    MADRIGAL_EFFECT              = 438, //
    MAMBO_EFFECT                 = 439, //
    LULLABY_EFFECT               = 440, //
    ETUDE_EFFECT                 = 441, //
    BALLAD_EFFECT                = 442, //
    MARCH_EFFECT                 = 443, //
    FINALE_EFFECT                = 444, //
    CAROL_EFFECT                 = 445, //
    MAZURKA_EFFECT               = 446, //
    ELEGY_EFFECT                 = 447, //
    PRELUDE_EFFECT               = 448, //
    HYMNUS_EFFECT                = 449, //
    VIRELAI_EFFECT               = 450, //
    SCHERZO_EFFECT               = 451, //
    ALL_SONGS_EFFECT             = 452, //
    MAXIMUM_SONGS_BONUS          = 453, //
    SONG_DURATION_BONUS          = 454, //
    SONG_SPELLCASTING_TIME       = 455, //
    RERAISE_I                    = 456, // Reraise. 一级自救
    RERAISE_II                   = 457, // Reraise II. 二级自救
    RERAISE_III                  = 458, // Reraise III. 三级自救
    FIRE_ABSORB                  = 459, // Occasionally absorbs fire elemental damage, in percents
    ICE_ABSORB                   = 460, // Occasionally absorbs ice elemental damage, in percents
    WIND_ABSORB                  = 461, // Occasionally absorbs wind elemental damage, in percents
    EARTH_ABSORB                 = 462, // Occasionally absorbs earth elemental damage, in percents
    LTNG_ABSORB                  = 463, // Occasionally absorbs thunder elemental damage, in percents
    WATER_ABSORB                 = 464, // Occasionally absorbs water elemental damage, in percents
    LIGHT_ABSORB                 = 465, // Occasionally absorbs light elemental damage, in percents
    DARK_ABSORB                  = 466, // Occasionally absorbs dark elemental damage, in percents
    FIRE_NULL                    = 467, //
    ICE_NULL                     = 468, //
    WIND_NULL                    = 469, //
    EARTH_NULL                   = 470, //
    LTNG_NULL                    = 471, //
    WATER_NULL                   = 472, //
    LIGHT_NULL                   = 473, //
    DARK_NULL                    = 474, //
    MAGIC_ABSORB                 = 475, // Occasionally absorbs magic damage taken, in percents. 偶尔吸收魔法伤害,单位为百分比
    MAGIC_NULL                   = 476, // Occasionally annuls magic damage taken, in percents. 偶尔取消魔法伤害,单位为百分比
    HELIX_DURATION               = 477, //
    HELIX_EFFECT                 = 478, //
    RAPID_SHOT_DOUBLE_DAMAGE     = 479, // Rapid shot's double damage chance %. 快速射击的双重伤害几率
    ABSORB_DMG_CHANCE            = 480, // Chance to absorb damage %
    EXTRA_DUAL_WIELD_ATTACK      = 481, // Chance to land an extra attack when dual wielding
    EXTRA_KICK_ATTACK            = 482, // Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
    WARCRY_DURATION              = 483, // Warcy duration bonus from gear
    AUSPICE_EFFECT               = 484, // Bonus to Auspice Subtle Blow Effect.
    SHIELD_MASTERY_TP            = 485, // Shield mastery TP bonus when blocking with a shield
    TACTICAL_PARRY               = 486, // Tactical Parry Tp Bonus
    MAG_BURST_BONUS              = 487, // Magic Burst Bonus Modifier (percent)
    INHIBIT_TP                   = 488, // Inhibits TP Gain (percent)
    GRIMOIRE_SPELLCASTING        = 489, // "Grimoire: Reduces spellcasting time" bonus
    SAMBA_DURATION               = 490, // Samba duration bonus
    WALTZ_POTENCY                = 491, // Waltz Potency Bonus
    JIG_DURATION                 = 492, // Jig duration bonus in percents
    VFLOURISH_MACC               = 493, // Violent Flourish accuracy bonus
    STEP_FINISH                  = 494, // Bonus finishing moves from steps
    ENHANCES_HOLYWATER           = 495, // Used by gear with the "Enhances Holy Water" or "Holy Water+" attribute
    GOV_CLEARS                   = 496, // 4% bonus per Grounds of Valor Page clear
    WALTZ_DELAY                  = 497, // Waltz Ability Delay modifier (-1 mod is -1 second)
    SAMBA_PDURATION              = 498, // Samba percent duration bonus
    ITEM_SUBEFFECT               = 499, // Animation ID of Spikes and Additional Effects 武器附加属性的动作 火 = 10
    ITEM_ADDEFFECT_DMG           = 500, // Damage of an items Additional Effect or Spikes 物品的伤害附加效果(例如 尖刺)
    ITEM_ADDEFFECT_CHANCE        = 501, // Chance of an items Additional Effect or Spikes 武器进攻时的效果
    AUGMENTS_FEINT               = 502, // Feint will give another -10 Evasion per merit level
    FERAL_HOWL_DURATION          = 503, // +20% duration per merit when wearing augmented Monster Jackcoat +2
    MANEUVER_BONUS               = 504, // Maneuver Stat Bonus
    OVERLOAD_THRESH              = 505, // Overload Threshold Bonus
    EXTRA_DMG_CHANCE             = 506, // 触发mod507的概率 Proc rate of OCC_DO_EXTRA_DMG. 111 would be 11.1%
    OCC_DO_EXTRA_DMG             = 507, // 偶尔造成 x 倍正常伤害”的乘数。 250将是2.5倍的伤害. Multiplier for "Occasionally do x times normal damage". 250 would be 2.5 times damage. 偶尔造成x倍于正常伤害的倍数。250将是2.5倍的损坏。
    THIRD_EYE_COUNTER_RATE       = 508, // Adds counter to 3rd eye anticipates & if using Seigan counter rate is increased by 15%
    CLAMMING_IMPROVED_RESULTS    = 509, //
    CLAMMING_REDUCED_INCIDENTS   = 510, //
    CHOCOBO_RIDING_TIME          = 511, // Increases chocobo riding time. 增加陆行鸟的骑行时间
    PHYS_ABSORB                  = 512, // Occasionally absorbs physical damage taken, in percents
    HARVESTING_RESULT            = 513, // Improves harvesting results
    LOGGING_RESULT               = 514, // Improves logging results
    MINING_RESULT                = 515, // Improves mining results
    ABSORB_DMG_TO_MP             = 516, // Unlike PLD gear mod, works on all damage types (Ethereal Earring)
    EGGHELM                      = 517,
    SHIELDBLOCKRATE              = 518, // Affects shield block rate, percent based
    CURE_CAST_TIME               = 519, // cure cast time reduction. Cure施法时间缩短
    TRICK_ATK_AGI                = 520, // % AGI boost to Trick Attack (if gear mod, needs to be equipped on hit)
    AUGMENTS_ABSORB              = 521, // Direct Absorb spell increase while Liberator is equipped (percentage based)
    NIN_NUKE_BONUS               = 522, // magic attack bonus for NIN nukes
    AMMO_SWING                   = 523, // Extra swing rate w/ ammo (ie. Jailer weapons). Use gearsets, and does nothing for non-players.
    AOE_NA                       = 524, // Set to 1 to make -na spells/erase always AoE w/ Divine Veil
    AUGMENTS_CONVERT             = 525, // Convert HP to MP Ratio Multiplier. Value = MP multiplier rate.
    AUGMENTS_SA                  = 526, // Adds Critical Attack Bonus to Sneak Attack, percentage based. 在Sneak Attack中增加暴击加成,以百分比为基础。
    AUGMENTS_TA                  = 527, // Adds Critical Attack Bonus to Trick Attack, percentage based. 在Trick Attack攻击中增加暴击加成,基于百分比
    ROLL_RANGE                   = 528, // Additional range for COR roll abilities.
    ENHANCES_REFRESH             = 529, // "Enhances Refresh" adds +1 per modifier to spell's tick result.
    NO_SPELL_MP_DEPLETION        = 530, // % to not deplete MP on spellcast. 在施法时不消耗MP
    FORCE_FIRE_DWBONUS           = 531, // Set to above 0 to force fire day/weather spell bonus/penalty.
    FORCE_ICE_DWBONUS            = 532, // Set to above 0 to force ice day/weather spell bonus/penalty.
    FORCE_WIND_DWBONUS           = 533, // Set to above 0 to force wind day/weather spell bonus/penalty.
    FORCE_EARTH_DWBONUS          = 534, // Set to above 0 to force earth day/weather spell bonus/penalty.
    FORCE_LIGHTNING_DWBONUS      = 535, // Set to above 0 to force lightning day/weather spell bonus/penalty.
    FORCE_WATER_DWBONUS          = 536, // Set to above 0 to force water day/weather spell bonus/penalty.
    FORCE_LIGHT_DWBONUS          = 537, // Set to above 0 to force light day/weather spell bonus/penalty.
    FORCE_DARK_DWBONUS           = 538, // Set to above 0 to force dark day/weather spell bonus/penalty.
    STONESKIN_BONUS_HP           = 539, // Bonus "HP" granted to Stoneskin spell.
    ENHANCES_ELEMENTAL_SIPHON    = 540, // Bonus Base MP added to Elemental Siphon skill.
    BP_DELAY_II                  = 541, // Blood Pact Delay Reduction II
    JOB_BONUS_CHANCE             = 542, // Chance to apply job bonus to COR roll without having the job in the party.
    COUNTERSTANCE_EFFECT         = 543, // Counterstance effect in percents
    FIRE_AFFINITY_ACC            = 544,
    ICE_AFFINITY_ACC             = 545,
    WIND_AFFINITY_ACC            = 546,
    EARTH_AFFINITY_ACC           = 547,
    THUNDER_AFFINITY_ACC         = 548,
    WATER_AFFINITY_ACC           = 549,
    LIGHT_AFFINITY_ACC           = 550,
    DARK_AFFINITY_ACC            = 551,
    DODGE_EFFECT                 = 552, // Dodge effect in percents
    FIRE_AFFINITY_PERP           = 553,
    ICE_AFFINITY_PERP            = 554,
    WIND_AFFINITY_PERP           = 555,
    EARTH_AFFINITY_PERP          = 556,
    THUNDER_AFFINITY_PERP        = 557,
    WATER_AFFINITY_PERP          = 558,
    LIGHT_AFFINITY_PERP          = 559,
    DARK_AFFINITY_PERP           = 560,
    FOCUS_EFFECT                 = 561, // Focus effect in percents
    MAGIC_CRITHITRATE            = 562, // Raises chance to magic crit. 提高获得魔法暴击的概率
    MAGIC_CRIT_DMG_INCREASE      = 563, // Raises damage done when criting with magic. 提高魔法暴击时造成的伤害
    JUG_LEVEL_RANGE              = 564, // Decreases the level range of spawned jug pets. Maxes out at 2.
    DAY_NUKE_BONUS               = 565, // Bonus damage from "Elemental magic affected by day" (Sorc. Tonban)
    IRIDESCENCE                  = 566, // Iridescence trait (additional weather damage/penalty)
    BARSPELL_AMOUNT              = 567, // Additional elemental resistance granted by bar- spells
    RAPTURE_AMOUNT               = 568, // Bonus amount added to Rapture effect
    EBULLIENCE_AMOUNT            = 569, // Bonus amount added to Ebullience effect
    WEAPONSKILL_DAMAGE_BASE      = 570,

    // IDs from 571 to 825 are not listed but are used. More info below.

    AMMO_SWING_TYPE              = 826, // For the handedness of the weapon - 1h (1) vs. 2h/h2h (2). h2h can safely use the same function as 2h.
    BARSPELL_MDEF_BONUS          = 827, // Extra magic defense bonus granted to the bar- spell effect
    FORCE_JUMP_CRIT              = 828, // Critical hit rate bonus for jump and high jump. 跳跃和跳高的暴击率奖励
    WYVERN_EFFECTIVE_BREATH      = 829, // Increases the threshold for triggering healing breath/offensive breath more inclined to pick elemental weakness 增加触发治疗呼吸/攻击性呼吸的阈值,更倾向于选择基本弱点
    SNEAK_ATK_DEX                = 830, // % DEX boost to Sneak Attack (if gear mod, needs to be equipped on hit). THF AF3 119中有体现%DEX对潜行攻击的提升(如果装备模式,则需要在命中时装备)
    DMGMAGIC_II                  = 831, // Magic Damage Taken II % (Aegis)
    AQUAVEIL_COUNT               = 832, // Modifies the amount of hits that Aquaveil absorbs before being removed
    SONG_RECAST_DELAY            = 833, // Reduces song recast time in seconds.
    QUICK_DRAW_DMG_PERCENT       = 834, // Percentage increase to QD damage
    MUG_EFFECT                   = 835, // Mug effect as multiplier
    REVERSE_FLOURISH_EFFECT      = 836, // Reverse Flourish effect in tenths of squared term multiplier
    SENTINEL_EFFECT              = 837, // Sentinel effect in percents
    REGEN_MULTIPLIER             = 838, // Multiplier to base regen rate
    THIRD_EYE_ANTICIPATE_RATE    = 839, // Adds anticipate rate in percents
    ALL_WSDMG_ALL_HITS           = 840, // Generic (all Weaponskills) damage, on all hits.
    ALL_WSDMG_FIRST_HIT          = 841, // Generic (all Weaponskills) damage, first hit only. 经过调查是面板属性:Weapon skill damage + 5 = 5
    AUTO_DECISION_DELAY          = 842, // Reduces the Automaton's global decision delay
    AUTO_SHIELD_BASH_DELAY       = 843, // Reduces the Automaton's global shield bash delay
    AUTO_MAGIC_DELAY             = 844, // Reduces the Automaton's global magic delay
    AUTO_HEALING_DELAY           = 845, // Reduces the Automaton's global healing delay
    AUTO_HEALING_THRESHOLD       = 846, // Increases the healing trigger threshold
    BURDEN_DECAY                 = 847, // Increases amount of burden removed per tick
    AUTO_SHIELD_BASH_SLOW        = 848, // Adds a slow effect to Shield Bash
    AUTO_TP_EFFICIENCY           = 849, // Causes the Automaton to wait to form a skillchain when its master is > 90% TP
    AUTO_SCAN_RESISTS            = 850, // Causes the Automaton to scan a target's resistances
    SYNTH_SUCCESS                = 851, // Rate of synthesis success 合成成功率
    SYNTH_SKILL_GAIN             = 852, // Synthesis skill gain rate 合成技能增益率
    REPAIR_EFFECT                = 853, // Removes # of status effects from the Automaton
    REPAIR_POTENCY               = 854, // Note: Only affects amount regenerated by a %, not the instant restore!
    PREVENT_OVERLOAD             = 855, // Overloading erases a water maneuver (except on water overloads) instead, if there is one
    ENSPELL_CHANCE               = 856, // Chance of enspell activating (0 = 100%, 10 = 10%, 30 = 30%, ...)
    HOLY_CIRCLE_DURATION         = 857, // Holy Circle extended duration in seconds
    ARCANE_CIRCLE_DURATION       = 858, // Arcane Circle extended duration in seconds
    ANCIENT_CIRCLE_DURATION      = 859, // Ancient Circle extended duration in seconds
    CURE2MP_PERCENT              = 860, // Converts % of "Cure" amount to MP
    SYNTH_FAIL_RATE              = 861, // Synthesis failure rate (percent) 合成失败率(百分率)
    SYNTH_HQ_RATE                = 862, // High-quality success rate (not a percent) 高质量的成功率(非百分率)
    REM_OCC_DO_DOUBLE_DMG        = 863, // Proc rate for REM Aftermaths that apply "Occasionally do double damage". 适用于“偶尔造成双重伤害”的REM Aftermath的处理率
    REM_OCC_DO_TRIPLE_DMG        = 864, // Proc rate for REM Aftermaths that apply "Occasionally do triple damage". 适用于“偶尔造成三重伤害”的REM Aftermath的处理率
    MYTHIC_OCC_ATT_TWICE         = 865, // Proc rate for "Occasionally attacks twice". “偶尔攻击两次”的处理率
    MYTHIC_OCC_ATT_THRICE        = 866, // Proc rate for "Occasionally attacks thrice" “偶尔攻击三次”的处理率
    REM_OCC_DO_DOUBLE_DMG_RANGED = 867, // Ranged attack specific
    REM_OCC_DO_TRIPLE_DMG_RANGED = 868, // Ranged attack specific
    ROLL_BOLTERS                 = 869, // Tracks totals
    ROLL_CASTERS                 = 870, // Tracks totals
    ROLL_COURSERS                = 871, // Tracks totals
    ROLL_BLITZERS                = 872, // Tracks totals
    ROLL_TACTICIANS              = 873, // Tracks totals
    ROLL_ALLIES                  = 874, // Tracks totals
    ROLL_MISERS                  = 875, // Tracks totals
    ROLL_COMPANIONS              = 876, // Tracks totals
    ROLL_AVENGERS                = 877, // Tracks totals
    ROLL_NATURALISTS             = 878, // Tracks totals
    ROLL_RUNEISTS                = 879, // Tracks totals
    SAVETP                       = 880, // SAVETP Effect for Miser's Roll / ATMA / Hagakure.
    PHANTOM_ROLL                 = 881, // Phantom Roll+ Effect from SOA Rings.
    PHANTOM_DURATION             = 882, // Phantom Roll Duration +.
    PERFECT_DODGE                = 883, // Increases Perfect Dodge duration in seconds
    ACC_COLLAB_EFFECT            = 884, // Increases amount of enmity transferred for Accomplice/Collaborator. THF AF3 119 有所体现 增加为转移的敌意数量
    HIDE_DURATION                = 885, // Hide duration increase (percentage based)
    AUGMENTS_ASSASSINS_CHARGE    = 886, // Gives Assassin's Charge +1% Critical Hit Rate per merit level
    AUGMENTS_AMBUSH              = 887, // Gives +1% Triple Attack per merit level when Ambush conditions are met

    // SPARE ID 888

    AUGMENTS_AURA_STEAL          = 889, // 20% chance of 2 effects to be dispelled or stolen per merit level
    ENH_MAGIC_DURATION           = 890, // Enhancing Magic Duration increase %
    ENHANCES_COURSERS_ROLL       = 891, // Courser's Roll Bonus % chance
    ENHANCES_CASTERS_ROLL        = 892, // Caster's Roll Bonus % chance
    ENHANCES_BLITZERS_ROLL       = 893, // Blitzer's Roll Bonus % chance
    ENHANCES_ALLIES_ROLL         = 894, // Allies' Roll Bonus % chance
    ENHANCES_TACTICIANS_ROLL     = 895, // Tactician's Roll Bonus % chance
    DESPOIL                      = 896, // Increases THF Despoil chance. THF AF3属性
    GILFINDER                    = 897, // Gilfinder, duh
    SMITE                        = 898, // Raises attack when using H2H or 2H weapons (256 scale)
    TACTICAL_GUARD               = 899, // Tp increase when guarding
    UTSUSEMI_BONUS               = 900, // Extra shadows from gear
    ELEMENTAL_CELERITY           = 901, // Quickens Elemental Magic Casting
    OCCULT_ACUMEN                = 902, // Grants bonus TP when dealing damage with elemental or dark magic
    FENCER_TP_BONUS              = 903, // TP Bonus to weapon skills from Fencer Trait
    FENCER_CRITHITRATE           = 904, // Increased Crit chance from Fencer Trait
    SHIELD_DEF_BONUS             = 905, // Shield Defense Bonus
    DESPERATE_BLOWS              = 906, // Adds ability haste to Last Resort
    STALWART_SOUL                = 907, // Reduces damage taken from Souleater
    CRIT_DEF_BONUS               = 908, // Reduces crit hit damage
    QUICK_MAGIC                  = 909, // Percent chance spells cast instantly (also reduces recast to 0, similar to Chainspell)
    DIVINE_BENISON               = 910, // Adds fast cast and enmity reduction to -Na spells (includes Erase). Enmity reduction is half of the fast cast amount
    DAKEN                        = 911, // chance to throw a shuriken without consuming it
    AUGMENTS_CONSPIRATOR         = 912, // Applies Conspirator benefits to player at the top of the hate list
    BLOOD_BOON                   = 913, // Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
    EXPERIENCE_RETAINED          = 914, // Experience points retained upon death (this is a percentage)
    CAPACITY_BONUS               = 915, // Capacity point bonus granted
    DESYNTH_SUCCESS              = 916, // Rate of desynthesis success
    SYNTH_FAIL_RATE_FIRE         = 917, // Amount synthesis failure rate is reduced when using a fire crystal
    SYNTH_FAIL_RATE_ICE          = 918, // Amount synthesis failure rate is reduced when using a ice crystal
    SYNTH_FAIL_RATE_WIND         = 919, // Amount synthesis failure rate is reduced when using a wind crystal
    SYNTH_FAIL_RATE_EARTH        = 920, // Amount synthesis failure rate is reduced when using a earth crystal
    SYNTH_FAIL_RATE_LIGHTNING    = 921, // Amount synthesis failure rate is reduced when using a lightning crystal
    SYNTH_FAIL_RATE_WATER        = 922, // Amount synthesis failure rate is reduced when using a water crystal
    SYNTH_FAIL_RATE_LIGHT        = 923, // Amount synthesis failure rate is reduced when using a light crystal
    SYNTH_FAIL_RATE_DARK         = 924, // Amount synthesis failure rate is reduced when using a dark crystal
    SYNTH_FAIL_RATE_WOOD         = 925, // Amount synthesis failure rate is reduced when doing woodworking
    SYNTH_FAIL_RATE_SMITH        = 926, // Amount synthesis failure rate is reduced when doing smithing
    SYNTH_FAIL_RATE_GOLDSMITH    = 927, // Amount synthesis failure rate is reduced when doing goldsmithing
    SYNTH_FAIL_RATE_CLOTH        = 928, // Amount synthesis failure rate is reduced when doing clothcraft
    SYNTH_FAIL_RATE_LEATHER      = 929, // Amount synthesis failure rate is reduced when doing leathercraft
    SYNTH_FAIL_RATE_BONE         = 930, // Amount synthesis failure rate is reduced when doing bonecraft
    SYNTH_FAIL_RATE_ALCHEMY      = 931, // Amount synthesis failure rate is reduced when doing alchemy
    SYNTH_FAIL_RATE_COOK         = 932, // Amount synthesis failure rate is reduced when doing cooking
    CONQUEST_BONUS               = 933, // Conquest points bonus granted (percentage)
    CONQUEST_REGION_BONUS        = 934, // Increases the influence points awarded to the player's nation when receiving conquest points
    CAMPAIGN_BONUS               = 935, // Increases the evaluation for allied forces by percentage

    // SPARE ID 936
    JUMP_ACC_BONUS               = 936, -- accuracy bonus for all jumps
    FOOD_DURATION                = 937, // Percentage to increase food duration. 增加食物持续时间的百分比
    AUTO_STEAM_JACKET            = 938, // Causes the Automaton to mitigate damage from successive attacks of the same type
    AUTO_STEAM_JACKET_REDUCTION  = 939, // Amount of damage reduced with Steam Jacket
    AUTO_SCHURZEN                = 940, // Prevents fatal damage leaving the automaton at 1HP and consumes an Earth manuever
    AUTO_EQUALIZER               = 941, // Reduces damage received according to damage taken
    AUTO_PERFORMANCE_BOOST       = 942, // Increases the performance of other attachments by a percentage
    AUTO_ANALYZER                = 943, // Causes the Automaton to mitigate damage from a special attack a number of times
    CONSERVE_TP                  = 944, // Conserve TP trait, random chance between 10 and 200 TP
    BLUE_LEARN_CHANCE            = 945, // Additional chance to learn blue magic. 学习蓝色魔法的额外机会
    SNEAK_DURATION               = 946, // Additional duration in seconds. 追加Sneak持续时间
    INVISIBLE_DURATION           = 947, // Additional duration in seconds. 追加Invisible持续时间
    BERSERK_POTENCY              = 948, // Augments "Berserk"/Enhances "Berserk" effect (Conqueror)
    WS_NO_DEPLETE                = 949, // % chance a Weaponskill depletes no TP. %武器杀伤不消耗TP的几率
    ITEM_ADDEFFECT_ELEMENT       = 950, // Element of the Additional Effect or Spikes, for resist purposes
    ITEM_ADDEFFECT_STATUS        = 951, // Status Effect ID to try to apply via Additional Effect or Spikes
    ITEM_ADDEFFECT_POWER         = 952, // Base Power for effect in MOD_ITEM_ADDEFFECT_STATUS
    ITEM_ADDEFFECT_DURATION      = 953, // Base Duration for effect in MOD_ITEM_ADDEFFECT_STATUS
    BERSERK_DURATION             = 954, // Berserk Duration
    AGGRESSOR_DURATION           = 955, // Aggressor Duration
    DEFENDER_DURATION            = 956, // Defender Duration
    WS_DEX_BONUS                 = 957, // % bonus to dex_wsc.
    STATUSRES                    = 958, // "Resistance to All Status Ailments"
    CARDINAL_CHANT               = 959,
    INDI_DURATION                = 960,
    GEOMANCY                     = 961,
    WIDENED_COMPASS              = 962,
    INQUARTATA                   = 963, // Increases parry rate by a flat %.
    RANGED_CRIT_DMG_INCREASE     = 964, // Increases ranged critical damage by a percent
    COVER_TO_MP                  = 965, // Converts a successful cover's phsyical damage to MP
    COVER_MAGIC_AND_RANGED       = 966, // Redirects ranged and single target magic attacks to the cover ability user
    COVER_DURATION               = 967, // Increases Cover Duration
    MENDING_HALATION             = 968,
    RADIAL_ARCANA                = 969,
    CURATIVE_RECANTATION         = 970,
    PRIMEVAL_ZEAL                = 971,
    MOUNT_MOVE                   = 972, // % Mount Movement Speed. 坐骑移动速度
    SUBTLE_BLOW_II               = 973, // Subtle Blow II Effect (Cap 50%) Total Effect (SB + SB_II cap 75%)
    WYVERN_SUBJOB_TRAITS         = 974, // Adds subjob traits to wyvern on spawn
    GARDENING_WILT_BONUS         = 975, // Increases the number of Vanadays a plant can survive before it wilts
    GUARD_PERCENT                = 976, // Guard Percent
    ENHANCES_PROT_SHELL_RCVD     = 977, // Enhances Protect and Shell Effects Received (Binary MOD)
    MAX_SWINGS                   = 978, // Max swings for "Occasionally attacks X times"
    ADDITIONAL_SWING_CHANCE      = 979, // Chance that allows for an additional swing despite of multiple hits, mostly for Amood weapons
    WS_STR_BONUS                 = 980, // % bonus to str_wsc.
    WS_VIT_BONUS                 = 981, // % bonus to vit_wsc.
    WS_AGI_BONUS                 = 982, // % bonus to agi_wsc.
    WS_INT_BONUS                 = 983, // % bonus to int_wsc.
    WS_MND_BONUS                 = 984, // % bonus to mnd_wsc.
    WS_CHR_BONUS                 = 985, // % bonus to chr_wsc.
    WYVERN_BREATH_MACC           = 986, // Increases accuracy of wyvern's breath. adds 10 magic accuracy per merit to the trait Strafe
    AUTO_ELEM_CAPACITY           = 987, // Increases the automaton's elemental capacity for attachments
    MAX_FINISHING_MOVE_BONUS     = 988, // Increases the maximum number of finishing moves that may be stored
    REGEN_BONUS                  = 989, // Increases the amount of HP restored by Regen
    PET_ATK_DEF                  = 990, // Increases pet physical attack, ranged attack, and physical defense
    PET_ACC_EVA                  = 991, // Increases pet physical accuracy, ranged accuracy, and evasion
    PET_MAB_MDB                  = 992, // Increases pet magic attack and magic defense
    PET_MACC_MEVA                = 993, // Increases pet magic accuracy and evasion
    PET_ATTR_BONUS               = 994, // Increases pet attributes
    PET_TP_BONUS                 = 995, // Increases pet TP bonus
    ONE_HOUR_RECAST              = 996, // Decreases the recast time of one-hour abilities by n minutes. SP技能时间减少
    SUPERIOR_LEVEL               = 997, // SU0..5 似乎是设置装备限制的等级(大意猜测)
    DREAD_SPIKES_EFFECT          = 998, // Percent increase to total HP drain for Dread Spikes
    TRIPLE_SHOT_RATE             = 999, // Percent increase to Triple Shot Rate
    NINJUTSU_DURATION            = 1000,
    AUTO_RANGED_DELAY            = 1001, // Decreases the amount of time between ranged attacks
    AUTO_RANGED_DAMAGEP          = 1002, // Increase automaton ranged weapon damage by a %
    AUGMENT_SONG_STAT            = 1003, // Bonus to Stat of Element of Enhancing Song.
    ENHANCES_BATTUTA             = 1004, // Used by RUN merit point cat 2 to add +N% bonus damage to parry spikes during Battuta effect
    ENHANCES_ELEMENTAL_SFORZO    = 1005, // Bonus duration
    ENHANCES_SLEIGHT_OF_SWORD    = 1006, // Used by RUN merit point cat 2 to add +N Subtle Blow to Swordplay
    ENHANCES_INSPIRATION         = 1007, // Used by RUN merit point cat 2 to add +N Fast Cast to Vallation/Valiance
    SWORDPLAY                    = 1008, // Adds bonus starting ticks to Swordplay
    LIEMENT                      = 1009, // Adds bonus duration as +N seconds
    VALIANCE_VALLATION_DURATION  = 1010, // Adds bonus duration as +N seconds
    PFLUG                        = 1011, // Adds flat additional all-resist rate in +N%
    VIVACIOUS_PULSE_POTENCY      = 1012, // Adds final HP bonus +N% to calculation of Vivacious Pulse
    AUGMENTS_VIVACIOUS_PULSE     = 1013, // Adds random erase/-na to Vivacious Pulse
    RAYKE_DURATION               = 1014, // Adds bonus duration as +N seconds
    ODYLLIC_SUBTERFUGE_DURATION  = 1015, // Adds bonus duration as +N seconds
    SWIPE                        = 1016, // Adds bonus damage to the Swipe/Lunge magic damage calculation
    LIEMENT_DURATION             = 1017, // Adds bonus duration as +N seconds
    GAMBIT_DURATION              = 1018, // Adds bonus duration as +N seconds
    EMBOLDEN_DURATION            = 1019, // Adds bonus duration as +N seconds
    LIEMENT_EXTENDS_TO_AREA      = 1020, // Epeolatry's (RUN Ergon weapon) special effect, makes Liement AoE to party instead of self target only.
    INSPIRATION_FAST_CAST        = 1021, // Inspiration Fast Cast, additive with Fast Cast with a combined cap beyond 80%
    PARRY_SPIKES                 = 1022, // Battuta parry spikes rate
    PARRY_SPIKES_DMG             = 1023, // Battuta parry spikes damage
    SPECIAL_ATTACK_EVASION       = 1024, // Foil "Special Attack" evasion
    FULL_CIRCLE                  = 1025, // Increases the initial multiplier on MP returned via Full Circle
    CHAKRA_MULT                  = 1026, // Chakra multiplier increase (from gear)
    CHAKRA_REMOVAL               = 1027, // Extra statuses removed by Chakra
    BOLSTER_EFFECT               = 1028, // Adds bonus duration as +N seconds
    LIFE_CYCLE_EFFECT            = 1029, // Adds bonus HP% returned to the luopan when using Life Cycle
    AURA_SIZE                    = 1030, // Used to extend aura size, the formula is 6.25 + (PEntity->getMod(Mod::AURA_SIZE) / 100) so adding 100 will make this 7.25
    AUGMENT_CONSERVE_MP          = 1031, // Percent chance to deal extra damage based on Conserve MP Amount (BLM AF3 Sets)
    AUGMENT_COMPOSURE            = 1032, // Percent Enhancing Duration Extension for Others (RDM AF3 Sets)
    AUGMENT_DAMAGE_HP            = 1033, // Percent chance to increase damage based on player HP% (DRK AF3 Sets)
    AUGMENT_DAMAGE_PET_HP        = 1034, // Percent chance to increase damage based on pet HP% (BST/DRG AF3 Sets)
    AUGMENT_BLOOD_BOON           = 1035, // Percent chance to deal extra damage based on Blood Boon Amount (SMN AF3 Sets)
    AUGMENT_BLU_MAGIC            = 1036, // Percent chance for BLU magic to receive 3x WSC value for spell (BLU AF3 Sets)
    GEOMANCY_MP_NO_DEPLETE       = 1037, // Percent chance for Geomancy to cost 0 MP (GEO AF3 Sets)
    DOUBLE_ATTACK_DMG            = 1038, // Increases "Double Attack" damage/"Double Attack" damage + (in percents, e.g. +20 = +20% damage)
    TRIPLE_ATTACK_DMG            = 1039, // Increases "Triple Attack" damage/"Triple Attack" damage + (in percents, e.g. +20 = +20% damage)
    AVATAR_LVL_BONUS             = 1040, // Avatar等级 数值1就是Avatar等级加1. Avatar: Lv. ###/+ (Increases all avatar's base level above 99)
    CARBUNCLE_LVL_BONUS          = 1041, // 追加SMN宠物Carbuncle等级 Carbuncle: Lv.+ (Increases Carbuncle's base level above 99)
    CAIT_SITH_LVL_BONUS          = 1042, // 追加SMN宠物Cait Sith等级 Cait Sith: Lv.+ (Increases Cait Sith's base level above 99)
    WYVERN_LVL_BONUS             = 1043, // Wyvern等级 数值1就是Avatar等级加1. Wyvern: Lv.+ (Increases wyvern's base level above 99)
    AUTOMATON_LVL_BONUS          = 1044, // PUP 宠物等级 数值1就是Avatar等级加1. Automaton: Lv. (Increases automaton's base level above 99)
    ENHANCES_RESTRAINT           = 1045, // Enhances "Restraint" effect/"Restraint" + (Increases the damage bonus of Restraint by XXX%)
    ENHANCES_BLOOD_RAGE          = 1046, // Enhances "Blood Rage" effect/"Blood Rage" duration +

    // The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
    // 570 through 825 used by WS DMG mods these are not spares.
    // Weaponskill %damage modifiers
    // The following modifier should not ever be set, but %damage modifiers to weaponskills use the next 255 IDs (this modifier + the WSID)
    // For example, +10% damage to Chant du Cygne would be ID 570 + 225 (795)
    这些话实际就是:570作为基础ID,如果你想提高某个WS(WS的ID是20)30%伤害,设置的mod = (570 + WSID) = 590,Value就是30 !!!
    // SPARE = 1047,

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